
11 Sports Cars Max2009 Vray & Mr
max | 3D models | 247 MB
11 Sports Cars – 1 seat and 1 alloy wheel, all with textures.

11 Sports Cars Max2009 Vray & Mr
max | 3D models | 247 MB
11 Sports Cars – 1 seat and 1 alloy wheel, all with textures.

VERTEX Professional interior creation in 3DS MAX
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 1.78 GB
Genre: Video training
VERTEX Professional interior creation in 3DS MAX

Digital Tutors Modeling Lighting and Rendering Interior Visulizations in 3ds Max
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 1.35 GB
Genre: Video training
Throughout this 3ds Max tutorial we’ll learn how to create a detailed interior scene from start to finish. We’ll look at an effective workflow in creating scenes quickly and with high standards.

videotuts Transformers 3d max tutorial
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 389 MB
Genre: Video training
videotuts Transformers 3d max tutorial

V-Ray 3.40.03 Max 2015-2017 Win x64
max | plugins | 499 MB
V-Ray 3.40.03 Max 2015-2017 Win x64

3ds Max Models Mouldings
max | 3ds | 3D models | 78 MB
a couple models of mouldings to use in your 3d scene.

Pluralsight Creating a Photorealistic Scene with 3ds Max and V-Ray
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 1.8 GB
Genre: Video training
If you want to learn how to quickly create extremely realistic renders, this course is for you. You’ll use multiple tools within 3ds Max to create a gorgeous photorealistic scene. Software required: 3ds Max, Photoshop CC.

Modeling and Texturing a Low Poly Helmet for Games in 3ds Max
MP4 | Video: AVC 1280×720 | Audio: AAC 44KHz 2ch | Duration: 3h 41m | 1.1 GB
Genre: eLearning | Language: English
In this tutorial, we will be creating a low poly helmet for games. We will start off with a box modeling technique and detailing the model. Once the basic shape is done, we will create additional high poly elements, such as the vents and bolts for the side and bake them over the low poly model. We will explore the baking process in depth and generate Normal, Diffuse, and Ambient Occlusion maps. We will texture the model in Photoshop using the pen tool. We will also look into converting a raster logo into vector form and seamlessly baking that over the helmet. Once the texturing process is done, we will look into fixing the seams in texture. Finally we will create a presentation render inside Marmoset Toolbag. Software required: 3ds Max 2014, Adobe Photoshop, Marmoset Toolbag, Illustrator

Pluralsight Interior Rendering Techniques with mental ray and 3ds Max
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 829 MB
Genre: Video training
The workflow for rendering an interior scene can be quite challenging and overwhelming, especially when the most common problems start to appear.