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Free 3Dmodels,3Dscenes,texture,Hdri,Shader from Evermotion, 3DDD, R&D Group and many best 3D design sites.

Digital Tutors Setting Up a Jiggle System for Animation in 3ds Max
Digital Tutors Setting Up a Jiggle System for Animation in 3ds Max
Duration 23m |  Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 300 MB
Genre: Video training

In this 3ds Max tutorial we’ll learn how to set up a jiggle system for animation in 3ds Max. We’ll start by learning how to create a jiggle system of our own.

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3ds max tutorials TUTORIALS

In Bloom for G3F & V7 by -dragonfly3d
In Bloom for G3F & V7 by -dragonfly3d
Daz/Poser | 3D models | 13 MB

A simple set of smooth poses to enhance your Genesis 3 Female collection.

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DAZ/POSER RENDEROSITY

Modeling and Rigging a Cartoon Shark in 3ds Max
Digital tutors Modeling and Rigging a Cartoon Shark in 3ds Max
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 1.1 GB
Genre: Video training

During this 3ds Max tutorial we will take a look at modeling and rigging a cartoon shark with principles that can be applied to other marine creatures.

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3ds max tutorials TUTORIALS

Digital Tutors Building a Realistic Aerial Forest Scene in 3ds Max
Digital Tutors Building a Realistic Aerial Forest Scene in 3ds Max
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 32KHz 2ch | 4.68 GB
Genre: Video training

In this 3ds Max tutorial, we’ll learn how to assemble and generate a realistic aerial forest scene from scratch. We’ll look at understanding some complex shader setups beforeexploring how to logically vary plant distribution.

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3ds max tutorials TUTORIALS

Textures and Materials in 3ds Max
Textures and Materials in 3ds Max
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 662 MB
Genre: Video training

Textures and Materials in 3ds Max with instructor Steve Nelle takes an in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max, one of the world’s most widely used 3D packages. This course covers popular material and shader types, including mental ray ProMaterials, methods for properly positioning maps, and some of the lesser-known advanced features of the Material Editor. Techniques are demonstrated using three practical project examples. Exercise files accompany the course.

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3ds max tutorials TUTORIALS

Digital Tutors Sculpting a Stylized Game Environment in ZBrush and 3ds Max
Digital Tutors Sculpting a Stylized Game Environment in ZBrush and 3ds Max
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 32KHz 2ch | 1.8 GB
Genre: eLearning | Language: English

Throughout these lessons we’ll learn how to sculpt a stylized game environment. We will look at different methods of sculpting environments in ZBrush. We will start by using 3ds Max to create a block out based on our sketch. We will then use ZBrush to create different surfaces such as stone, cloth and metal. By the end of this tutorial you will have a solid understanding of workflows that can be used to create a stylized game environment.

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3ds max tutorials TUTORIALS

VERTEX Professional interior creation in 3DS MAX
VERTEX Professional interior creation in 3DS MAX
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 1.78 GB
Genre: Video training

VERTEX Professional interior creation in 3DS MAX

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3ds max tutorials TUTORIALS

Digital Tutors Modeling Lighting and Rendering Interior Visulizations in 3ds Max
Digital Tutors Modeling Lighting and Rendering Interior Visulizations in 3ds Max
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 1.35 GB
Genre: Video training

Throughout this 3ds Max tutorial we’ll learn how to create a detailed interior scene from start to finish. We’ll look at an effective workflow in creating scenes quickly and with high standards.

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3ds max tutorials TUTORIALS

Modeling and Texturing a Low Poly Helmet for Games in 3ds Max
Modeling and Texturing a Low Poly Helmet for Games in 3ds Max
MP4 | Video: AVC 1280×720 | Audio: AAC 44KHz 2ch | Duration: 3h 41m | 1.1 GB
Genre: eLearning | Language: English

In this tutorial, we will be creating a low poly helmet for games. We will start off with a box modeling technique and detailing the model. Once the basic shape is done, we will create additional high poly elements, such as the vents and bolts for the side and bake them over the low poly model. We will explore the baking process in depth and generate Normal, Diffuse, and Ambient Occlusion maps. We will texture the model in Photoshop using the pen tool. We will also look into converting a raster logo into vector form and seamlessly baking that over the helmet. Once the texturing process is done, we will look into fixing the seams in texture. Finally we will create a presentation render inside Marmoset Toolbag. Software required: 3ds Max 2014, Adobe Photoshop, Marmoset Toolbag, Illustrator

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3ds max tutorials TUTORIALS

Creating Product Shots in 3ds Max
Creating Product Shots in 3ds Max
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 998 MB
Genre: Video training

Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. 3ds Max can help. It’s a powerful application for design visualization. In this course, you’ll learn to shade, light, and render a product shot in 3ds Max. Aaron F. Ross leads you through the entire production workflow, starting with a prebuilt CAD model. Once the model is imported and the scene is organized for 3ds Max, Aaron shows how to create Arch & Design materials, construct several different lighting setups, render in mental ray, and color correct in Adobe After Effects. Explore the power of 3ds Max to present your product renderings in their best light.

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3ds max tutorials TUTORIALS
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