
Advanced UV Normalizer v2.2.0 for 3ds Max 2010 – 2017
max | plugins | 586 KB
Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.

Advanced UV Normalizer v2.2.0 for 3ds Max 2010 – 2017
max | plugins | 586 KB
Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.

InstantRig v1.4 for 3ds Max 2014 – 2018
max | plugins | 413 KB
InstantRig is modular auto rigging system for 3DS Max users. It helps riggers to create flexible, animator friendly and production quality rigs in minutes.

Pluralsight Hard Surface Modeling Fundamentals in 3ds Max
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 1.15 GB
Genre: Video training
3ds Max is a great program to learn modeling techniques in. In this course, Hard Surface Modeling Fundamentals in 3ds Max, you’ll learn how to create a hard surface camera model. First, you’ll discover how to create reference images for modeling. Next, you’ll explore the fundamentals of hard surface smoothing. Then, you’ll cover how to create and control high resolution meshes using TurboSmooth. Finally, you’ll learn how to use ZBrush for hard surface sculpting. By the end of this course, you’ll know how to model your own hard surface props. Software required: 3ds Max, Photoshop, ZBrush.

Pluralsight 3ds Max Lighting Fundamentals
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 653 MB
Genre: Video training
The lighting of a 3d scene is one of the most important aspects to master if you wish to achieve an appealing, good-looking, realistic render. With this in mind, mastering the basic concepts is not only necessary but an important part of a good foundation, that will help you master 3d illumination. In this course, 3ds Max Lighting Fundamentals, you will learn how to create and set different light types. Next, you will learn how the different shadow types work and how some settings can greatly impact your end result. Finally, you will explore some of the most important lighting concepts. After watching this course, you should feel comfortable learning advanced rendering aspects of your render engine of choice, using what you’ve see here as your base. Software Required: 3ds Max.

cmiVFX 3DS Max Destruction Art with M-Particles
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 1.25 GB
Genre: Video training
In this course, we use 3DS Max with M-Particles to create an awesome destruction simulation. We’ll be flying a spaceship through the doors of a temple, destroying the pillars and fracturing the floor.

Pluralsight Topology Fundamentals in 3ds Max
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 542 MB
The use of topology is a key skill you’ll want to master in order to become a truly great 3d modeler. In this course, Topology Fundamentals in 3ds Max, you’ll look at what topology is, how it is used, and the specific issues and solutions surrounding it. First, you will focus on analyzing varying types of topology and why you might use them. Then, you will explore how different modeling techniques impact topology and how to deal with problems such as kites and poles. Finally, you will learn about how to use topology for animation purposes. When you’re finished with this course, you will have a deeper understanding of how great 3d modelers work with topology, as well as best practices to use in your own modeling work. Software Required: 3ds Max 2018

Digital Tutors Modeling an Interior Scene from Photo Reference in 3ds Max
Duration 2h 28m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 1.53 GB
Genre: Video Training
Throughout these 3ds Max tutorials, we’ll learn how to recreate an environment in 3ds Max based on the single photo reference. The key points we’ll focus on in this course will mainly be specific to modeling techniques, which can be used to create any kind of environment.

Mental ray Production Shaders in 3ds Max
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 142 MB
Genre: Video training
In this series of lessons, we will discuss the advanced rendering features found in the 3ds Max mental ray production shaders, and how they can become a valuable part of your production pipeline.

Lynda Cloth Simulation in 3ds Max
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 1.6 GB
Genre: Video training
The Cloth system in 3ds Max allows you to create realistic garments and fabrics from T-shirts to tablecloths. This course from author Joel Bradley provides a deep dive into cloth simulation in 3ds Max giving you the information you need to tackle your own project. Joel examines the effect of scale on cloth behavior the impact different mesh subdivision types can make on your model and the function and options behind the Cloth modifier the heart of the Cloth system. He also shows how to set up and control behaviors like bend and curve U and V Stretch Density Thickness and Friction. Plus discover how to work with groups and constraints and create effects like wet cloth and tearable cloth.

CGCookie Shading Procedural Rocks (3Ds Max & Vray)
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 32KHz 2ch | 203 MB
Genre: Video training
In Shading procedural rocks course we’ll talk about a generic workflow to create different rock/stone materials. We’ll see how to create shaders to simulate peeble stones and how to generate variations about it, then we’ll see other examples for different stone materials simulating layering, minerals and scattering. All materials will be created using nested procedural maps as noise, cellular and speckle, everything used inside composite maps with or without masking. Rendering will be done with VRay but materials will use generic workflow to be compatible with all rendering engines.