Peek
UNITY | 3D | 25.83 MB
Peek takes the Unity editor to the next level with a collection of tools designed to improve your workflow.
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Peek
UNITY | 3D | 25.83 MB
Peek takes the Unity editor to the next level with a collection of tools designed to improve your workflow.
Read the rest of this entry »
Mount Points
UNITY | 3D | 73.81 MB
If your avatar needs to swap clothing or weapons during run-time, this is the perfect tool for you!
It now supports skinned meshes for things like clothes!
Mount Points is a super easy tool for connecting objects together and managing those relationships.
While in edit-mode, you can simply drag two objects together and when their mount points get close, they snap together like magnets. Drag the objects away from each other and they come apart.
Mount Points manages the relationship, orientation, and scale for you.
Manage connections in code as well as PlayMaker. Use a simple function to instantiate a new child object (like a sword) and mount it to your avatar’s hand.
Mount Points works with any GameObject, not just avatars. It also doesn’t try to recreate Unity’s hierarchy, it leverages and simplifies it.
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Mesh Combine Studio 2
UNITY | 3D | 120.43 KB
Compatible with Unity 5.1 and higher, 2017.x , 2018.x and 2019.x
Mesh Combine Studio is an automatic cell based mesh combiner which can improve to dramatically improve the performance of your game. It can be used on any type of game for any platform.
We use MCS cell based combining in our game D.R.O.N.E. for the modular buildings in our arena editor, and without it our game wouldn’t run..
With its extension MCS Caves & Overhangs, MCS removes inside geometry for stacked meshes that form any formations like rocks to build caves and overhangs. We also use this feature of MCS in D.R.O.N.E. to optimize the rocks and rock caves and overhangs in our pre-made arenas, where it reduces our rock triangles with 60-75%, which gives an unbeatable performance and memory saving on lightmap textures.
Instead of manually combining meshes, which is very tedious, MCS will do this automatically for you and the performance improvements it gives cannot be achieved with manual combining. Just simple drag and drop a MCS prefab in your Scene and tweak some values to your specific needs and you are ready to go.
MCS can give up to 20x better performance compared to Unity’s static batching. MCS can give a more smooth and stable FPS. The smaller the to combining meshes are the more performance improvement it gives. It works great on systems that use modular meshes as well as static objects like buildings, props, rocks, etc. MCS has a unique features to remove geometry that is never visible to the camera. This can save a lot of lightmap texture space and memory.
Not only are the draw calls greatly reduced, but since MCS combines meshes into cells, it dramatically improves culling performance as well. Less objects need to be culled, z-sorted and LOD switched. MCS has automatic LOD compatibility. LODs are switched per cell which gives better performance and less LOD popping.
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Match 3 Sweet Sugar
UNITY | 3D | 84.14 MB
Match 3 Sweet Sugar is the most complete match-3 tool for Unity.
New feature in ver.1.3. Added Localization tool. Now you can localize the game to any language.
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Low Poly Ultimate Pack
UNITY | 3D | 2.35 MB
The Ultimate Pack for low poly graphic.
Great for prototyping / making any lowpoly games.
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InControl
UNITY | 3D | 2.41 MB
InControl is a unified, cross-platform input manager for Unity that standardizes mappings for common controllers.
InControl makes it a snap to add controller support to your game with a simple, powerful API. All the heavy lifting of mappings are handled for you with dozens of controllers handled cross-platform, and more being added continually. Add virtual touch controls, or keyboard mappings to your game with just a few clicks, and have it feed right into the API you’re already using as a virtual controller.
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Hydropower Station
UNITY | 3D | 124.73 MB
This is the basic version of our Hydropower-station scene.
Collision meshes for ground and walls are also included.
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Golem Collection
UNITY | 3D | 281.69 MB
This pack includes all the 12 mighty low-poly golem characters available at the UAS. Golems are mecanim humanoid compatible. Demo scenes include fully set up third-person controller for each golem.
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Gaia Pro Terrain & Scene Generator
UNITY | 3D | 3.18 GB
GAIA PRO is a professional terrain and scene generation and streaming system for Unity that allows you to create stunning mobile, vr, desktop and console scenes in minutes!
GAIA PRO gives you the flexibility to go fully procedural or fully manual or somewhere in between and delivers simple, fast and pretty terra-forming, texturing, planting and placement using our sample assets or yours as you prefer.
Why GAIA PRO? GAIA PRO saves you time, money and heartache by including many typically disparate and expensive assets into one integrated, optimized and professionally supported system that delivers an increase in capability, usability and performance for less overall money.