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Meadow Environment Dynamic Nature
Meadow Environment Dynamic Nature
UNITY | 3D | 3.66 GB

Meadow, Environment, Dynamic, Nature

This pack is:
– Huge library of 100% scanned assets, carefully optimized, atlased, LOD’ed;
– Group of shaders which will bring better quality and simplify your workflow, if you want to use them;
– Meadow Environment with small groves ;
– All shaders are shared between our all assets;
– HD SRP Demo from video is included;
– Demo for unity standard rendering, pretty as well also included;
– Demo scene for Vegetation Studio NON PRO included;
– Demo scene for Vegetation Studio PRO included;
– NON HD SRP Demo scene from 2nd video need at least : Vegetation Studio Pro, R.A.M 2019 – River Auto Material 2019 to run. Step by step tutorial, download link and used assets are in video description;
– It works best with Vegetation Studio and Vegetation Studio Pro;

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In our pack you will find 5 aspects (artistic content, shaders, tools, support files):

1) Artistic content:
– 21 cliff models with LOD’s and 91 prefabs: standard, top covered or by mask by leaves, grass;
– 20 rock models with LOD’s and 68 prefabs: standard, top covered or by mask by leaves, grass;
– 6 low poly background mountains ;
– 8 bushes: willow and maple with LOD’s and cross as last LOD;
– 9 detail meshes: clover, daisy, dead grass,grass plants, leaves with LOD’s;
– 21 models of construction kit fences with LOD’s;
– 24 models of system fences: post and span;
– 12 models of combined fence models with LOD’s;
– 53 fence prefabs from all mentioned configurations;
– 10 flower types with 45 LOD’ed meshes in variants: planes, cross, detailed ;
– 15 grass types, LOD’ed in variants: planes, cross, detailed ;
– 70 flowers and grass prefabs with LOD’s;
– 70 flowers and grass prefabs for unity terrain without LOD’s;
– 5 ground texture sets: 27 textures with: albedo/smoothness, ao, heightmap, normalmap, MT/AO/H/SM;
– particles and insects: bees, butterfly, leaves, dust;
– 2 dirty road materials with parallax shader with R.A.M road profiles;
– 14 terrain heightmap stamps for your terrain and unity terrain stamping 2018.3+;
– 14 GAIA terrain stamps;
– 3 Tree stumps with LOD’s and blended with terrain blend variants;
– 2 mushrooms with LOD’s;
– 3 variants of tree prefabs: HD, Vegetation Studio, Optimised and baked;
– 11 trees with LOD’s and cross as last LOD;
– Trees are in types: plants, small tree, standalone tree, forest tree, dead tree;
– Tree triangles specification below;
– All textures contain:Albedo, Normalmap, Metallic, Height, AO, Smoothness;
– In ground textures you will find: meadow grass, dirty ground, dirty grass, leaves, needless;
– HD SRP demo;
– Unity standard rendering demo;
– Demo with spawn functions for Vegetation Studio Pro;
– Demo with spawn functions for Vegetation Studio Standard – NON PRO ;

2) Shaders:
– All shaders support vegetation studio instanced indirect out of the box;
– 3 grass shader :lite, standard, specular;
– 4 standard shaders with auto texture cover by mask or by top (terrain blend);
– 1 cross shaders as last tree LOD
– bark and leaves shaders with metallic/specular variants;
– automatic wetness support for hd and lw rp 2019.2+ when object touch river auto material water surface;
– make note that lw and hd rp gets about 7 new additional shaders with: planar, triplanar uv, cover via direction vector and much more.

3) Ported wind shading from HD SRP:
– Advanced and cheap in render wind shading;
– Wind will be shared between our all assets;
– Wind works 1:1 like in HD SRP;
– Wind manage grass colors and normals;

4) Tools and Scripts:
– HD SRP ported wind to lower unity versions;

5) Additional support files:
– Post process stack 2.0 profiles;
– GAIA stamp;
– R.A.M road profile;

Trees specification – low overdraw and smart shaders which are gpu friendly.

Trees contain optimised and HD versions:

Optimised LOD’s average tris:
Big Standalone :14200/6200/4000/2500/24(cross);
Big Forest : 6000/2600/1600/1100/20(cross);
Medium ;9200/6200/3500/2100/24(cross);
Young :3200/1300/650/27(cross);
Plant :900/450/2400/24(cross);
HD LOD’s tris are pretty similar:

All shaders use the same channels as unity standard shaders and support instantiating:
Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smothness (A) // Normal (RGB)
Specular Shader: Albedo (RGB) // Normal (RGB) // Specular (RGB) Smothness (A) // Ambient Occlusion (G)

We use and advise to use such configuration in your projct to save a lot of memory and gpu sources . Instead of spearated 5-6 textures you can use 3 combined textures ,with the same result in unity standard shader as well as in our system. This config also make this asset 100% compatibile with HD SRP.

Textures are 2048×2048 up to 4096×4096 resolution but they look very good also at lower resolution. With packed and atlased structure they are very light for gpu and memory.

IMPORTANT:
Pack contain ported wind from Unity 2018 HD SRP into lower unity versions and LW SRP this means that asset uses: NMWind.cginc ,NMWindNoShiver.cginc ,NMWind.hlsl, NMWindNoShiver.hlsl, NM_Wind.cs, ShaderWindSettings.cs,
Download Nitroflare

https://nitroflare.com/view/30A51D4DDEE40A4/Linh.17.12.19.Meadow_Environment_-_Dynamic_Nature_v._2.0f1.rar

Download Rapidgator

https://rapidgator.net/file/afe9247051b9e662f6f4e08be662d901/Linh.17.12.19.Meadow_Environment_-_Dynamic_Nature_v._2.0f1.rar.html

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