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Free 3Dmodels,3Dscenes,texture,Hdri,Shader from Evermotion, 3DDD, R&D Group and many best 3D design sites.

Archive for the ‘3D FOR GAME’ Category

POLYGON Office Pack
POLYGON Office Pack
UNITY | 3D | 31.02 MB

You have your character, outfit, hair, and scenery. You’ve tailored the lighting to fit the mood. You’ve polished your 3D shaders to the perfect degree of realism, but there’s something missing. More often than not, it’s the posing of your character. A good pose will look cool, but a great pose will tell a story, convey a message, and engage your viewer on an emotional level. Hence, I have created the Action Toolbox Poses series to help you make your art leap off the monitor.
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3D FOR GAME 3D MODELS

POLYGON Nature Pack
POLYGON Nature Pack
UNITY | 3D | 59.92 MB

A low poly asset pack of Trees, Plants, Terrain, Rocks, Props,and FX assets to add to your existing polygonal style game.
We are proud to present a new addition to the POLYGON series with our Hybrid style trees. Bridging the gap between POLYGON and more traditional stylized assets this pack fits a number aesthetics. We also included a set of classic POLYGON style trees and vegetation to fit your needs.
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3D FOR GAME 3D MODELS

Peek
Peek
UNITY | 3D | 25.83 MB

Peek takes the Unity editor to the next level with a collection of tools designed to improve your workflow.
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3D FOR GAME 3D MODELS

Mount Points
Mount Points
UNITY | 3D | 73.81 MB

If your avatar needs to swap clothing or weapons during run-time, this is the perfect tool for you!

It now supports skinned meshes for things like clothes!

Mount Points is a super easy tool for connecting objects together and managing those relationships.

While in edit-mode, you can simply drag two objects together and when their mount points get close, they snap together like magnets. Drag the objects away from each other and they come apart.

Mount Points manages the relationship, orientation, and scale for you.

Manage connections in code as well as PlayMaker. Use a simple function to instantiate a new child object (like a sword) and mount it to your avatar’s hand.

Mount Points works with any GameObject, not just avatars. It also doesn’t try to recreate Unity’s hierarchy, it leverages and simplifies it.
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3D FOR GAME 3D MODELS

Mesh Combine Studio 2
Mesh Combine Studio 2
UNITY | 3D | 120.43 KB

Compatible with Unity 5.1 and higher, 2017.x , 2018.x and 2019.x

Mesh Combine Studio is an automatic cell based mesh combiner which can improve to dramatically improve the performance of your game. It can be used on any type of game for any platform.

We use MCS cell based combining in our game D.R.O.N.E. for the modular buildings in our arena editor, and without it our game wouldn’t run..

With its extension MCS Caves & Overhangs, MCS removes inside geometry for stacked meshes that form any formations like rocks to build caves and overhangs. We also use this feature of MCS in D.R.O.N.E. to optimize the rocks and rock caves and overhangs in our pre-made arenas, where it reduces our rock triangles with 60-75%, which gives an unbeatable performance and memory saving on lightmap textures.

Instead of manually combining meshes, which is very tedious, MCS will do this automatically for you and the performance improvements it gives cannot be achieved with manual combining. Just simple drag and drop a MCS prefab in your Scene and tweak some values to your specific needs and you are ready to go.

MCS can give up to 20x better performance compared to Unity’s static batching. MCS can give a more smooth and stable FPS. The smaller the to combining meshes are the more performance improvement it gives. It works great on systems that use modular meshes as well as static objects like buildings, props, rocks, etc. MCS has a unique features to remove geometry that is never visible to the camera. This can save a lot of lightmap texture space and memory.

Not only are the draw calls greatly reduced, but since MCS combines meshes into cells, it dramatically improves culling performance as well. Less objects need to be culled, z-sorted and LOD switched. MCS has automatic LOD compatibility. LODs are switched per cell which gives better performance and less LOD popping.
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3D FOR GAME 3D MODELS

Match 3 Sweet Sugar
Match 3 Sweet Sugar
UNITY | 3D | 84.14 MB

Match 3 Sweet Sugar is the most complete match-3 tool for Unity.
New feature in ver.1.3. Added Localization tool. Now you can localize the game to any language.
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3D FOR GAME 3D MODELS

Low Poly Ultimate Pack
Low Poly Ultimate Pack
UNITY | 3D | 2.35 MB

The Ultimate Pack for low poly graphic.
Great for prototyping / making any lowpoly games.
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3D FOR GAME 3D MODELS

InControl
InControl
UNITY | 3D | 2.41 MB

InControl is a unified, cross-platform input manager for Unity that standardizes mappings for common controllers.
InControl makes it a snap to add controller support to your game with a simple, powerful API. All the heavy lifting of mappings are handled for you with dozens of controllers handled cross-platform, and more being added continually. Add virtual touch controls, or keyboard mappings to your game with just a few clicks, and have it feed right into the API you’re already using as a virtual controller.
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3D FOR GAME 3D MODELS

Hydropower Station
Hydropower Station
UNITY | 3D | 124.73 MB

This is the basic version of our Hydropower-station scene.
Collision meshes for ground and walls are also included.
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3D FOR GAME 3D MODELS

HUD Navigation System
HUD Navigation System
UNITY | 3D | 2.31 MB

HUD Navigation System (HNS) is the ultimate collection of the most common navigation concepts from various games. It has been continuously developed, improved and tested since 2017. HNS is modular so you can easily disable features you don’t need (unused features don’t affect the performance).

Just use the built-in Quick Setup window to integrate HNS into your existing projects within seconds. With components like the UI Prefab, you can easily create your own designs that can be used by the various features of HNS. Custom transforms can be assigned in the editor and controlled by code, making it easy to implement custom logic such as item pickups or other interactions.
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3D FOR GAME 3D MODELS
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