
Acura CDX 2016 3D model
MAX | FBX | OBJ | 3D Models | 431.54 MB
Acura CDX 2016 3D model

Acura CDX 2016 3D model
MAX | FBX | OBJ | 3D Models | 431.54 MB
Acura CDX 2016 3D model

Audi RS5 2011 3D model
MAX | FBX | OBJ |182.09 MB
Audi RS5 2011 3D model

Saab 9-3 convertible 2008 3D model
MAX | FBX | OBJ | 3D Models | 258.92 MB
Saab 9-3 convertible 2008 3D model

Buick LeSabre convertible 1975 3D model
MAX | FBX | OBJ | 3D Models | 140.54 MB
Buick LeSabre convertible 1975 3D model

Mercedes Benz SL class R129 2002 3D model
MAX | FBX | OBJ | 3D Models | 327.66 MB
Mercedes Benz SL class R129 2002 3D model

Alfa Romeo Z33 Free Time 1984 3D model
MAX | FBX | OBJ | 3D Models | 208.62 MB
Alfa Romeo Z33 Free Time 1984 3D model

Humano Elegant business man in a suit walking 0102 3D model
MAX | FBX | OBJ | 3D Models | 281.57 MB
Humano Elegant business man in a suit walking 0102 3D model

POLYGON Nature Pack
UNITY | 3D | 59.92 MB
A low poly asset pack of Trees, Plants, Terrain, Rocks, Props,and FX assets to add to your existing polygonal style game.
We are proud to present a new addition to the POLYGON series with our Hybrid style trees. Bridging the gap between POLYGON and more traditional stylized assets this pack fits a number aesthetics. We also included a set of classic POLYGON style trees and vegetation to fit your needs.
Read the rest of this entry »

Peek
UNITY | 3D | 25.83 MB
Peek takes the Unity editor to the next level with a collection of tools designed to improve your workflow.
Read the rest of this entry »

Mount Points
UNITY | 3D | 73.81 MB
If your avatar needs to swap clothing or weapons during run-time, this is the perfect tool for you!
It now supports skinned meshes for things like clothes!
Mount Points is a super easy tool for connecting objects together and managing those relationships.
While in edit-mode, you can simply drag two objects together and when their mount points get close, they snap together like magnets. Drag the objects away from each other and they come apart.
Mount Points manages the relationship, orientation, and scale for you.
Manage connections in code as well as PlayMaker. Use a simple function to instantiate a new child object (like a sword) and mount it to your avatar’s hand.
Mount Points works with any GameObject, not just avatars. It also doesn’t try to recreate Unity’s hierarchy, it leverages and simplifies it.
Read the rest of this entry »