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Reality 4.3 - DAZ Studio Edition
Reality 4.3 – DAZ Studio Edition
Daz/Poser | 3D models | 179 MB

The best realism possible for DAZ Studio and Poser with the easiest, most enjoyable workflow. Nothing else comes close.

Reality is a rendering solution that extends DAZ Studio and Poser providing the most advanced Physics-Based Rendering system in the market.

Reality has built-in physics-based materials. At any time you know what kind of material your editing.

What’s Included and Features
What’s new since version 4.0:
Up to 20 times faster CPU rendering with seamless integration of LuxRender new rendering modes
GPU+CPU rendering via OpenCL (64-bit, Windows only)
LuxRender directly included with Reality
Advanced Multi-edit, to intelligently change textures, material types, and presets on multiple materials simultaneously
One-click editing of Color and Image map textures
New Universal Presets, including several Car Paint materials
Automatic conversion of iRay shaders (DAZ Studio Edition)
Customizable Top Coat channel for the Skin material
Ability to simultaneously use Normal maps and Bump maps in a material
One-click disabling/enabling of SSS
New features
The following list highlights some of the top new features of Reality 4:
New Skin material with SSS (sub-surface scattering)
Light Emitting Materials
Non-blocking interface: keep Reality open while you work in Studio
Procedural textures: unleash the power of LuxRender to new levels
and more!
Mix textures together for astounding effects
Six Water ripple presets and the ability to create your own
Automatic Presets library with presets for V6, M6, V4, and many others. Presets work between Studio and Poser
Material library with presets for Metals, Jade, Latex etc. Make your own and reuse any time. Share them with other Reality artists
User-defined volumes that can be assigned to any shape
Cloth material
Glass caustics
Material synchronization
Easy export-import of material presets
SmartIBL direct support
Simpler light editor
Support for Studio instances
And much more
2016-01-27 – Updated to version 4.2.1
Simpler than before. The scene file name is gone. Now, all you have to do is to specify the image file name that you want and then click the “Render” button.
New look is cleaner and makes the Reality window easier to read.
Startup scene for DAZ Studio. Load the scene, add your character, select the camera, render. Excellent lighting without effort.
Added preset for Poser’s Pauline.
No math for you! The “Color Math” texture is now called “Texture Combine.” A more descriptive name can help.
Simpler glass. What was named “Transmission” now is “Tint.” Again, a more descriptive name helps in knowing what the property does. Reality is all about being artist-friendly.
Metal improvements. The default Metal conversion renders more realistically than before and it automatically enables the “Custom Metal” option if the host’s material had an image map in it.
Copy/Paste commands added to the right-click menu, as they were in Reality 2.x.
Added the ability to use an Automatic Preset just to change the material type.
Added option to use TIFF files for IBL.
Important bug fixes:
Camera synchronization between DAZ Studio and Reality is now fixed.
Camera issues when loading a DAZ Studio scene have been resolved.
Error message about “no light source” when loading a scene saved with Reality 4.0 has been resolved.
Improved reliability of the light editor.
Fixed bug that prevented using bump maps with the Water material
Posing controls from Poser 11 would appear in Reality. Fixed.
Many other fixes.
Updated to version 4.1.1:
Texture tearing, which could happen with accelerated modes, has been resolved
For the Poser edition we have added support for OS X 10.11 “El Capitan”
Anti-aliasing for the “Extra Boost” option has been improved
The Windows self-extracting distribution files now have a graphic UI and they ask for a destination folder for the expansion of the archive
2015-12-20 – –
Fixed geo-grafting for DAZ Studio
Fixed bug that prevented rendering multiple hair props and other props in Poser
Added synchronization of the Diffuse texture
Added morph to scale the gobo of the mesh light
Added morph to scale the snoot edge of the mesh light
Added workaround for LuxRender 1.3 bug that causes textures to be lost when using Pure GPU rendering
Changing the size of the sun now shows in LuxRender
Fixed bug that prevented editing the sky intensity and type
Fixed restoring of light presets when loading a saved scene
Recognition of new materials is now immediate
Changed LEM (Light Emitting Material) naming to separate each LEM for each object
Slight change in the how Generic Presets work so that the cornea of characters defaults to clear glass
Numerous fixes to the Reality User’s Guide
Fixed bug that caused unavoidable crash of Reality when a mirror material had the alpha channel different from default
Fixed bug that caused the Automatic Preset to not be restored from a loaded scene
Added “Keep UI responsive” flag in the Advanced tab
When converting from Color Math to Color, where the Texture A is of type color, the color is preserved
Fixed exporting of Mix texture for numeric types, for example, when used for Bump mapping
Fixed bug that caused Reality to “forget” a shutter speed of 1/30
Increased the limits for displacement
Speed improvements
Added FLM save optimization (conserves RAM when running Lux)
This product includes:
Reality 4 – Studio Edition Mac OS
Reality 4 – Studio Edition Win32
Reality 4 – Studio Edition Win64
This product is only downloadable through the Product Library. It is not available through DIM.
OS X: 10.7 or higher
Windows: 7 or higher
Dual-core CPU, quad-core suggested
2GB RAM, 4GB minimum recommended
DAZ Studio 4.6 or higher

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