Down3Dmodels

Free 3Dmodels,3Dscenes,texture,Hdri,Shader from Evermotion, 3DDD, R&D Group and many best 3D design sites.

Unity ArchVizPRO Interior Vol 3
Unity ArchVizPRO Interior Vol 3
Unity | 3D Scenes | 1.68 GB

ArchVizPRO Interior Vol.3 brings to you a beautiful european apartment.

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3D SCENES

Evermotion Archmodels vol 99

Evermotion Archmodels vol 99
max | 3D models | 2.41 GB

Evermotion Archmodels vol 99 includes 80 highly detailed models of modern lamps with all textures, shaders and materials. It is ready to use, just put it into your scene.

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3D Equipment 3D MODELS 3DS MAX EVERMOTION

Evermotion Archexteriors vol 28
Evermotion Archexteriors vol 28
max | 3D scenes | 12 GB

Archexteriors vol. 28 includes 10 fully textured exterior scenes of urban nights. Every scene is ready to render with professional shaders and lighting.

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3D SCENES 3DS MAX EVERMOTION

The Pixellab Procedural Material Pack Cinema 4D
The Pixel lab Procedural Material Pack Cinema 4D
Shader | Textures | C4d | 13.5 MB

I’m extremely excited to introduce The Pixel Lab “Procedural Material Pack!” Rob Redman and I have teamed up to bring you a very special pack with over 340 C4D materials to help you speed up your workflow and focus on being creative! These 100% procedural materials take full advantage of the new Reflectance channel in C4D! Procedural means that they are infinitely tile-able unlike many other material packs which use image textures and can create seams when you tile them.

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C4D PIXEL LAB SHADERS TEXTURES

UE4 Marketplace Advanced Glass Material Pack
UE4 Marketplace Advanced Glass Material Pack
3D models | 87 MB

UE4 Marketplace Advanced Glass Material Pack

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SHADERS

Renderking Vray Texture Pack v3.01 UPDATE
Renderking Vray Texture Pack v3.01 UPDATE
C4d | Shader | Textures | 1.0 GB

Renderking Vrayforc4d new material pack (released 4/16). 150 materials total.

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C4D SHADERS TEXTURES

DOSCH DESIGN – 2D Viz-Images: Bird’s Eye – Trees
DOSCH DESIGN 2D Viz-Images Bird’s Eye Trees
TIF | PSD | 1.26 GB

Effective architectural visualization (commercial or residential objects) needs additional elements which help to demonstrate relevant dimensions and proportions, and which “add life” to the design. For outside scenes trees & plants are particularly suited to accomplish this.

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2D VIZ-IMAGES 3D Plants DOSCH DESIGN

Textures and Materials in 3ds Max
Textures and Materials in 3ds Max
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch | 662 MB
Genre: Video training

Textures and Materials in 3ds Max with instructor Steve Nelle takes an in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max, one of the world’s most widely used 3D packages. This course covers popular material and shader types, including mental ray ProMaterials, methods for properly positioning maps, and some of the lesser-known advanced features of the Material Editor. Techniques are demonstrated using three practical project examples. Exercise files accompany the course.

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3ds max tutorials TUTORIALS

Digital Tutors Sculpting a Stylized Game Environment in ZBrush and 3ds Max
Digital Tutors Sculpting a Stylized Game Environment in ZBrush and 3ds Max
Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 32KHz 2ch | 1.8 GB
Genre: eLearning | Language: English

Throughout these lessons we’ll learn how to sculpt a stylized game environment. We will look at different methods of sculpting environments in ZBrush. We will start by using 3ds Max to create a block out based on our sketch. We will then use ZBrush to create different surfaces such as stone, cloth and metal. By the end of this tutorial you will have a solid understanding of workflows that can be used to create a stylized game environment.

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3ds max tutorials TUTORIALS

Dosch Design HDRI USA Road Backplates
Dosch Design HDRI USA Road Backplates
HDri | 6.72 GB

Dosch HDRI: USA Road Backplates contains 15 backplate sets or sceneries. Each set depicts one scene through backplate images, plus the corresponding HDRI for lighting of objects – and their reflections.Through combination of the background image and an HDR-image of the object that is to be depicted at that exact location, absolutely realistic overall results are possible.

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DOSCH DESIGN HDRI
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