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Archive for the ‘PLUGINS’ Category

3d-kstudio Project Manager v2.88.20 for 3ds Max 2012 - 2018
3d-kstudio Project Manager v2.88.20 for 3ds Max 2012 – 2018
max | plugins | 12.95 MB

Project Manager – the utility for organisation of files and work with them in the 3ds Max. It helps you with cataloging and using in your projects bitmaps, library of models and materials, IES photometric and HDRI files.

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3ds max plugins PLUGINS

V-Ray 3.60.03 for 3ds Max 2013-2018
V-Ray 3.60.03 for 3ds Max 2013-2018
max | plugins | 1.91 GB

V-Ray 3 for 3ds Max is a complete lighting and shading solution that can be flawlessly integrated in every 3D artist and designer’s workflow. The flagship rendering software has set the industry standard for speed, reliability, ease of use and render quality.

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3ds max plugins PLUGINS

Vizpark Material manager 1.2.5 Pro for 3ds Max
Vizpark Material manager 1.2.5 Pro for 3ds Max
max | Shader | Plugins | 146 MB

The VP MATERIAL MANAGER is the perfect tool to manage materials within 3ds max in ways never possible before. Material presets can now have ATTRIBUTES that can easily be filtered with the integrated attribute filters. The times are over where you needed to dig through folders to find the material you need. Just select the combination of attributes and the preset manager will just show you the materials that fit these attributes. Finding material was really never faster!

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3ds max plugins PLUGINS SHADERS

SIGERSHADERS V-Ray Material Presets Pro v3.2.0 For 3ds Max 2013 – 2016
SIGERSHADERS V-Ray Material Presets Pro v3.2.0 For 3ds Max 2013 – 2016
3ds max | plugins | 3.21 GB

SIGERSHADERS V-Ray Material Presets Pro, Max, Version: 3.2.0

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3ds max plugins PLUGINS SHADERS

Corona Renderer 1.7.2 for 3DS MAX 2012–2018
Corona Renderer 1.7.2 for 3DS MAX 2012–2018
max | plugins | 127 MB

With great pleasure, we announce the release of Corona Renderer 1.7 for Autodesk 3ds Max! In this release we focus on massive rendering speedups, accelerating your workflow, and making your 3D people look amazingly realistic!

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3ds max plugins PLUGINS

Thinkbox KrakatoaMX 2.7.0 for Max 2017 - 2018
Thinkbox KrakatoaMX 2.7.0 for Max 2017 – 2018
max | plugins | 58 MB

An easy to use Particle Simulator for 3ds Max designed to simplify and accelerate the creation of high volume particle clouds driven by Velocity Fields (originally available as Stoke MX 1.0). Supported Velocity Field sources include FumeFX simulations and Stoke Velocity Fields, other particle animations fromParticle Flow, Thinking Particles or external particle file sequences in PRT or RealFlow BIN formats, 3ds Max Force SpaceWarps etc.

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3ds max plugins PLUGINS

RPManager v6.5 for 3ds max 2013 - 2018
RPManager v6.5 for 3ds max 2013 – 2018
max | plugins | 3.07 MB

RPManager is an extension for Autodesk 3dsmax which makes the task of managing multiple render passes from a single scene file efficient and user-error free.

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3ds max plugins PLUGINS

Thinkbox FrostMX 2.1.0 for 3ds Max
Thinkbox FrostMX 2.1.0 for 3ds Max
max | plugins | 48 MB

FROST is a superfast particle mesher which can generate a single mesh from particles, vertex clouds, object positions and point data files using various iso-surface and geometry cloning techniques.

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3ds max plugins PLUGINS

Bookmanager 2 for 3ds Max 2010 - 2018
Bookmanager 2 for 3ds Max 2010 – 2018
max | plugins | 0.8 MB

Bookmanager 2 is a great tool for automatic process of books placement. It is written in MAXScript for use in Autodesk 3ds Max software. It has a wide range of features and easy to use interface. Try free demo version and if you like it get the full version. Demo version has Seed option disabled and is limited to the number of books you can add.

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3ds max plugins PLUGINS

AutoModeller Pro v1.16 for 3ds Max 2010 - 2018
AutoModeller Pro v1.16 for 3ds Max 2010 – 2018
max | plugins | 49 MB

AutoModeller Pro is a brand new incredibly advanced, game-changing, multi-threaded plugin for 3ds Max (2010-2018) that allows you to apply or paint a group of meshes as “geometry-texture” onto your existing scene geometry. This is similar to displacement mapping, you can control tiling,positioning etc. using UV mapping , just as you would with a regular 2D texture. Depending on the setting the objects will automatically be sliced, soft-sliced, scaled or deformed at the borders and can also be deformed to smoothly wrap around the curvature of the target object.

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3ds max plugins PLUGINS
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